Una herramienta para el análisis de la comunicación en jugadores de esports en Counter-Strike (CS)Un estudio de caso con el CBAS

  1. Bonilla, Iván 3
  2. García-Lanzo, Samuel 3
  3. Martín-Castellanos, Adrián 4
  4. Mendoza, Guillermo 1
  5. Ventura, Carles 2
  6. Chamarro, Andrés 3
  1. 1 Universidad Privada de Santa Cruz de la Sierra
    info

    Universidad Privada de Santa Cruz de la Sierra

    Santa Cruz de la Sierra, Bolivia

    ROR https://ror.org/004nyzb81

  2. 2 Universitat de Barcelona
    info

    Universitat de Barcelona

    Barcelona, España

    ROR https://ror.org/021018s57

  3. 3 Universitat Autònoma de Barcelona
    info

    Universitat Autònoma de Barcelona

    Barcelona, España

    ROR https://ror.org/052g8jq94

  4. 4 Universidad Alfonso X el Sabio
    info

    Universidad Alfonso X el Sabio

    Villanueva de la Cañada, España

    ROR https://ror.org/054ewwr15

Journal:
Revista de Psicología Aplicada al Deporte y al Ejercicio Físico

ISSN: 2530-3910

Year of publication: 2023

Volume: 8

Issue: 2

Type: Article

DOI: 10.5093/RPADEF2023A13 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Revista de Psicología Aplicada al Deporte y al Ejercicio Físico

Abstract

Esports are currently experiencing a huge increase at both an applied and academic level. However, there are some traditional concepts in sports psychology, such as communication, that have not yet been studied in depth. Although there are some specific studies in esports that have addressed this topic, none used a tool that allowed them to standardise their analysis. For this reason the present study aims to propose a communication analysis tool that allows the communication behaviours of players based on the CBAS to be studied. A first evaluation of the CBAS was carried out with three expert judges in sports psychology and esports, applying it to the observation of competitive Counter-Strike (CS) games. Based on the results and their adjustment, some changes were made to the structure and categories. Subsequently, these three expert judges observed a CS team during a month of competition, classifying the different communicative behaviours in the different categories. A frequency analysis and an intraclass correlation index (ICC) were carried out to observe those behaviours that most frequently occur in CS and the degree of agreement between the judges to analyse the effectiveness of the tool. The results that the most frequent behaviours are: (a) organisation, (b) technical instruction and (c) general technical instruction, with (d) positive reinforcement and (e) negative reinforcement also being relevant. The agreement index between the judges ranged between .70 and .90, indicating a good degree of agreement. From the results we can deduce that the proposed tool meets the criteria for the analysis of the communication of esports players, especially for CS players, opening future lines of research such as communication patterns between different esports. Therefore, in addition to being a particularly useful tool for sports psychologists who work in the applied field, it can be used for specific interventions in team communication.

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