Las características definitorias de los jugadores de esports. Una revisión sistemática de las muestras utilizadas en la investigación de esports

  1. Guillermo Mendoza 1
  2. Iván Bonilla 2
  3. Andrés Chamarro 2
  4. Manuel Jiménez 3
  1. 1 Universidad de Málaga
    info

    Universidad de Málaga

    Málaga, España

    ROR https://ror.org/036b2ww28

  2. 2 Universitat Autònoma de Barcelona
    info

    Universitat Autònoma de Barcelona

    Barcelona, España

    ROR https://ror.org/052g8jq94

  3. 3 Universidad Internacional de La Rioja
    info

    Universidad Internacional de La Rioja

    Logroño, España

    ROR https://ror.org/029gnnp81

Revista:
Aloma: revista de psicologia, ciències de l'educació i de l'esport

ISSN: 1138-3194

Año de publicación: 2023

Título del ejemplar: Competència digital docent

Volumen: 41

Número: 1

Páginas: 111-120

Tipo: Artículo

DOI: 10.51698/ALOMA.2023.41.1.111-120 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: Aloma: revista de psicologia, ciències de l'educació i de l'esport

Resumen

A pesar de la proliferación de estudios sobre deportes electrónicos, existe una falta de consenso en cuanto a la definición precisa de un jugador de deportes electrónicos. Los estudios han utilizado jugadores competitivos, jugadores casuales o jugadores recreativos como muestras, y esto plantea serios problemas para la generalización de sus resultados. El objetivo principal de esta revisión es llegar a una definición de lo que constituye un jugador de esports con el fin de establecer un estándar para futuros estudios. Esto se logra mediante el análisis de los diversos criterios que los investigadores de deportes electrónicos han utilizado para seleccionar a sus participantes. Métodos: Este estudio es una revisión sistemática de artículos empíricos. Se revisaron las bases de datos internacionales Web of Science, Scopus, Medline, SciELO y SpringerLink en busca de artículos en inglés y español que incluyeran el término esport o e-sport en el título, resumen o palabras clave, con muestras reportadas como jugadores de esports. Se seleccionó un total de 48 estudios para esta revisión. Se identificaron tres tipos de criterios definitorios: ser jugador profesional, formar parte de un equipo organizado y tener experiencia en competiciones. Adicionalmente, el “engagement”, entendido como la cantidad de tiempo dedicado a capacitarse y mejorar, también se menciona como un factor diferenciador clave. Finalmente, se propone una definición de jugadores de deportes electrónicos para ayudar a estandarizar los criterios de muestreo para futuras investigaciones.

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