Las características definitorias de los jugadores de esports. Una revisión sistemática de las muestras utilizadas en la investigación de esports

  1. Guillermo Mendoza 1
  2. Iván Bonilla 2
  3. Andrés Chamarro 2
  4. Manuel Jiménez 3
  1. 1 Universidad de Málaga
    info

    Universidad de Málaga

    Málaga, España

    ROR https://ror.org/036b2ww28

  2. 2 Universitat Autònoma de Barcelona
    info

    Universitat Autònoma de Barcelona

    Barcelona, España

    ROR https://ror.org/052g8jq94

  3. 3 Universidad Internacional de La Rioja
    info

    Universidad Internacional de La Rioja

    Logroño, España

    ROR https://ror.org/029gnnp81

Journal:
Aloma: revista de psicologia, ciències de l'educació i de l'esport

ISSN: 1138-3194

Year of publication: 2023

Issue Title: Competència digital docent

Volume: 41

Issue: 1

Pages: 111-120

Type: Article

DOI: 10.51698/ALOMA.2023.41.1.111-120 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Aloma: revista de psicologia, ciències de l'educació i de l'esport

Abstract

Despite the proliferation of studies on esports, there is a lack of consensus as to as the precise definition of an esports player. Studies have used competitive gamers, casual gamers, or recreational gamers as samples, and this poses serious issues for the generalization of their results. The main goal of this review is to reach a definition as to what constitutes an esports player in order to establish a standard for future studies. This is accomplished by analyzing the various criteria that esports researchers have used to select their participants. Methods: This study is a systematic review of empirical articles. The international databases Web of Science, Scopus, Medline, SciELO, and SpringerLink were reviewed for articles in English and Spanish including the term esport or e-sport in the title, abstract or keywords, with samples reported as esports players. A total of 48 studies were selected for this review. Three types of defining criteria were identified: being a professional player, being part of an organized team and having experience in competitions. Additionally, “engagement '', understood as the amount of time dedicated to training and improving, is also mentioned as a key distinguishing factor. Finally, a definition for esports players is proposed to help standardize the sampling criteria for future research.

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