Publicaciones (205) Publicaciones en las que ha participado algún/a investigador/a Ver datos de investigación referenciados.

2024

  1. A Quantitative Assessment Approach to Implement Pneumatic Waste Collection System Using a New Expert Decision Matrix Related to UN SDGs

    Applied Sciences (Switzerland), Vol. 14, Núm. 18

  2. AI-DRIVEN STUDENT ASSISTANCE: CHATBOTS REDEFINING UNIVERSITY SUPPORT

    INTED24 Proceedings

  3. ESA Datalabs: Digital Innovation in Space Science

    Studies in Big Data (Springer Science and Business Media Deutschland GmbH), pp. 1-13

  4. Impact of beam far side-lobe knowledge in the presence of foregrounds for LiteBIRD

    Journal of Cosmology and Astroparticle Physics, Vol. 2024, Núm. 6

  5. Implementación de IA en el aprendizaje basado en proyectos en ingeniería universitaria. Una revisión sistemática

    Construyendo el futuro de la educación superior en la era digital (Dykinson), pp. 445-454

  6. Integrating Fuzzy C-Means Clustering and Explainable AI for Robust Galaxy Classification

    Mathematics, Vol. 12, Núm. 18

  7. LiteBIRD science goals and forecasts: a full-sky measurement of gravitational lensing of the CMB

    Journal of Cosmology and Astroparticle Physics, Vol. 2024, Núm. 6

  8. LiteBIRD science goals and forecasts: improving sensitivity to inflationary gravitational waves with multitracer delensing

    Journal of Cosmology and Astroparticle Physics, Vol. 2024, Núm. 6

  9. LiteBIRD science goals and forecasts: primordial magnetic fields

    Journal of Cosmology and Astroparticle Physics, Vol. 2024, Núm. 7

  10. Project-Based Learning (PBL) as an Experiential Pedagogical Methodology in Engineering Education: A Review of the Literature

    Education Sciences, Vol. 14, Núm. 6

  11. Rehab-AMD: co-design of an application for visual rehabilitation and monitoring of Age-related Macular Degeneration

    BMC Medical Informatics and Decision Making, Vol. 24, Núm. 1

  12. Resultados preliminares del proyecto UEM solar que integra la sostenibilidad y el aprendizaje experiencial para estudiantes de ingeniería aeroespacial

    Construyendo el futuro de la educación superior en la era digital (Dykinson), pp. 35-46

  13. Spontaneous recognition of impactful video games: a user-centric classification framework

    Frontiers in Computer Science, Vol. 6

  14. Understanding AI adoption in education: A tam perspective on students’ and teachers’ perceptions

    Construyendo el futuro de la educación superior en la era digital (Dykinson), pp. 369-380